Project Overview
Tiny Terrors is a comedic multiplayer fighting game in which the player characters are unsupervised children in a daycare. The main objective is to retrieve the best toy and get the most points before time is up. Players can throw objects at each other to gain points, get other players out of the way, or knock the best toy out of an opponents hands. Many of these set pieces are destructible, adding to the chaotic and exciting feel of the game.
Tiny Terrors contains two different levels/arenas. We first decided what areas of the home would be most fun for players to play in and destroy. The areas we ended up settling on were the garden and the playroom. Each level has one major hazard obstacle, in the playroom this is the model train that holds the best toy and can knock players back. In the garden the sprinkler serves as the main hazard, causing alternating areas of the arena to become slippery, impeding movement and causing even more chaos.
The garden level went through the most changes from initial concept to final product. Initially the level was meant to be a hexagon, but the design team soon realized after testing the greyboxed level that this shape created an awkward gameplay environment. One of the main issues being that the sprinkler hazard not covering equally sized areas. A square yard was deemed a better alternative and development proceeded.
Once initial testing concluded, the level was set-dressed by the art team, and we continued to test and iterate until the environment was as exciting and entertaining as possible.
Level design Credit
If you like what you see and want to work together, get in touch!
tpayment775@gmail.com